AI Pit Crew for Project Motor Racing

Release 6.8.1

This one contains once again many new AMS2 car models for the "Setup Workbench" by @inthebagbud UK. It also comes with an updated version of the SimHub plugin which fixes a couple errors.

"Solo Center" saw several improvements for car and track name handling. Lastly and beside some other small additions and fixes, the session database has been cleaned up for Le Mans Ultimate.

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Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes#6810
Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-681
Discord Server: https://discord.gg/5N8JrNr48H
Become a Patreon: https://www.patreon.com/simulatorcontroller
Support the project: https://www.paypal.com/donate?hosted_button_id=7GV86ZPS95SL6
 
Release 6.8.2

Beside a fix for a crititical bug that caused the ACC integration to stop working, we introduce full support for sector times for the honourable Assetto Corsa this time. The timing is not 100% exact, cause the data is not provided by the game API. Rather it is sampled with a 20 Hz resolution which should be good enough for the Spotter to tell you which will be the sector to attack your opponent, for example. Additionally, the lap reports in "Solo Center" and the "Team Center" has been extended with corresponding sector time information.

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Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes#6820
Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-682
Discord Server: https://discord.gg/5N8JrNr48H
Become a Patreon: https://www.patreon.com/simulatorcontroller
Support the project: https://www.paypal.com/donate?hosted_button_id=7GV86ZPS95SL6
 
Yes, but you can run the suite on a PC "nearby", which gets the data from PMR running on your console.
Are there instructions for how to do this? I play on a PS5 Pro. I'd like to try this out. I have a Windows 11 laptop that I can install this on. But I don't know it would get data from the game? I thought there wasn't any UDP metrics published by the game?
 
Are there instructions for how to do this? I play on a PS5 Pro. I'd like to try this out. I have a Windows 11 laptop that I can install this on. But I don't know it would get data from the game? I thought there wasn't any UDP metrics published by the game?
Okay, maybe I am misinformed or assumed something which actually isn't there. UDP packets should be easy to send by the console and other games do that as well. Isn't there any UDP related setting in the console version like it is in the PC version?
 
That is bizzare considering the team as simply mad studios where the first to implement this for consoles back on project cars

It's actually not that bizarre. It didn't launch immediately for consoles with the first Project CARS launched either. It came later. Same with VR, triple screen support, etc.. all of those things came later and were not there at the launch.

I think people forgot since when Project CARS 2 launched, it was a continuation of PC1 so it already had those things baked in.

FWIW, this happens with a lot of games. Everyone forgets what No Man's Sky was like at launch compared to what it is now. No one remembers what Assetto Corsa or Cyberpunk were at launch because now they are good.
 
ACC was a catastrophe and don't let us talk about Cyberpunk :cool:

Okay, then we have to wait for UDP to arrive on console. Although we have to wait, using UDP is a good decision by the studio. Most other sims use shared memory and this won't work with consoles at all. So there is at least an option for the future for PMR to support tools like mine or CrewChief, and so on for the console as well.
 
ACC was a catastrophe and don't let us talk about Cyberpunk :cool:

Okay, then we have to wait for UDP to arrive on console. Although we have to wait, using UDP is a good decision by the studio. Most other sims use shared memory and this won't work with consoles at all. So there is at least an option for the future for PMR to support tools like mine or CrewChief, and so on for the console as well.

Ideally, they have "both" options (UDP and Shared Memory). UDP "broadcasts" are viewed as malicious or spam by many consumer grade routers. The routers send a reject packet to the host for each one which means the host will receive a ton of rejects. When that happens, the PC can and typically will stutter trying to handle the rejects.

The way to solve this is to not use broadcast but define IPs but then that complicates configurations and troubleshooting:


For those that don't want to click on the link, here's the text from it:

Turn off UDP in the options
I ended up turning off Simhub as a test and still got the stuttering issue. I then turned off UDP in the options and the stuttering went away. After trying several options, finally no stuttering and stable races. Not sure if this will work for everyone, but it may. Good luck.
 
@Mahjik What is Shared Memory?

It's basically when there is a local API exposed by the application that one or more other local applications can connect to for receiving data. It doesn't go across wifi so it's only for applications directly installed and running on the local device. For example, there are FFB wheels that use direct physics data from games to provide their effects. The Shared Memory type interface will provide information quicker and more reliable. UDP is fire and forget. If a packet get lost, it's just gone and can effect the fidelity of what's receiving the information.

This won't work for consoles though so this is only an option for PC users. PC users will use UDP for say sending data to a mobile tablet to display information on the side.
 
Release 6.8.3

Using the data sampling method implemented with the last release for the sector times in Assetto Corsa, we introduce now correct lap times and sector times to Project Motor Racing.

Additionally, a massive change in the startup sequence of the Assistants will now activate the AI kernel even in lap 0. This will allow for an earlier reaction to incidents or weather conditions, for example.

And thanks to @inthebagbud UK we have support for almost 100 new Automobilista 2 cars for the "Setup Workbench".

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Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes#6830
Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-683
Discord Server: https://discord.gg/5N8JrNr48H
Become a Patreon: https://www.patreon.com/simulatorcontroller
Support the project: https://www.paypal.com/donate?hosted_button_id=7GV86ZPS95SL6
 
Release 6.8.4

Many small improvements this week.

1. The cooldown phase for the Assistants is more intelligent now. Restart is triggered immediately, once all post session processing is finished.

2. API access for LMU is deferred until LMU is fully up n running.

3. A lot of new stuff for scripts and rules.

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Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes#6840
Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-684
Discord Server: https://discord.gg/5N8JrNr48H
Become a Patreon: https://www.patreon.com/simulatorcontroller
Support the project: https://www.paypal.com/donate?hosted_button_id=7GV86ZPS95SL6
 
Release 6.8.5 and 6.8.6 (02/06/26)

The release of this week and that of last week include many important fixes, for example for the Spotter, who no longer reports slower cars as being faster in average after a pitstop. Beside that, the calculation of gap times and standings has seen a major overhaul, after we realized that the LMU API reports cars which are in the entry list, but which are not connected to the session.

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Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes#6860
Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-686
Discord Server: https://discord.gg/5N8JrNr48H
Become a Patreon: https://www.patreon.com/simulatorcontroller
Support the project: https://www.paypal.com/donate?hosted_button_id=7GV86ZPS95SL6
 
Release 6.8.7 (02/13/26)

Sprechen Sie Polnisch.jpeg

With this release, we're bringing the long-awaited native support for Polish in voice interaction with the Assistants. Thanks to @Przem Lis DTM, all grammars have been translated, and the command reference documentation is also available in Polish. A translation of the user interface is still on our wish list for a future release.

As always, there are also minor other improvements. Details can be found in the Release Notes.

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Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes#6870
Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-687
Discord Server: https://discord.gg/5N8JrNr48H
Become a Patreon: https://www.patreon.com/simulatorcontroller
Support the project: https://www.paypal.com/donate?hosted_button_id=7GV86ZPS95SL6
 
Relase 6.8.8

This time we have significants improvement for the strategy subsystem. Concrete tyre wear data of recent sessions can be used during strategy development to predict stint length, especially for races with a restricted number of tyres. There will be an online session, where I demonstrate the new functionalities on the upcoming Monday evening in our Discord.

Beside that it has become more intuitiv to prepare a race using "Race Settings" for all of you who are not using the more complex settings system in "Session Database".

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Download: https://github.com/SeriousOldMan/Simulator-Controller#latest-release-build
Release Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Release-Notes#6880
Update Notes: https://github.com/SeriousOldMan/Simulator-Controller/wiki/Update-Notes#release-688
Discord Server: https://discord.gg/5N8JrNr48H
Become a Patreon: https://www.patreon.com/simulatorcontroller
Support the project: https://www.paypal.com/donate?hosted_button_id=7GV86ZPS95SL6
 
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