Yes, but you can run the suite on a PC "nearby", which gets the data from PMR running on your console.I guess as mod is impossible add for console
Yes, but you can run the suite on a PC "nearby", which gets the data from PMR running on your console.I guess as mod is impossible add for console
Are there instructions for how to do this? I play on a PS5 Pro. I'd like to try this out. I have a Windows 11 laptop that I can install this on. But I don't know it would get data from the game? I thought there wasn't any UDP metrics published by the game?Yes, but you can run the suite on a PC "nearby", which gets the data from PMR running on your console.
Okay, maybe I am misinformed or assumed something which actually isn't there. UDP packets should be easy to send by the console and other games do that as well. Isn't there any UDP related setting in the console version like it is in the PC version?Are there instructions for how to do this? I play on a PS5 Pro. I'd like to try this out. I have a Windows 11 laptop that I can install this on. But I don't know it would get data from the game? I thought there wasn't any UDP metrics published by the game?
Yeah this was my understanding as well. I don't know where it is on their priority list.There currently is no UDP broadcast support in PMR for consoles.
That is bizzare considering the team as simply mad studios where the first to implement this for consoles back on project carsThere currently is no UDP broadcast support in PMR for consoles.
That is bizzare considering the team as simply mad studios where the first to implement this for consoles back on project cars
ACC was a catastrophe and don't let us talk about Cyberpunk
Okay, then we have to wait for UDP to arrive on console. Although we have to wait, using UDP is a good decision by the studio. Most other sims use shared memory and this won't work with consoles at all. So there is at least an option for the future for PMR to support tools like mine or CrewChief, and so on for the console as well.
Turn off UDP in the options
I ended up turning off Simhub as a test and still got the stuttering issue. I then turned off UDP in the options and the stuttering went away. After trying several options, finally no stuttering and stable races. Not sure if this will work for everyone, but it may. Good luck.
@Mahjik What is Shared Memory?
With a few exceptions, shared memory is restricted to processes on the same machine. Therefore this type of interface is not the solution to go for console games.Ah, got it. It's a local-network API. I wasn't sure. Thank you!

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