Project Motor Racing Wish List

UI layout for ultrawide monitors
Make vehicle specific FFB settings separate from custom setups and autoload them
Why just not take the resolution, and center anything HUD related in the middle of it?
That would solve the nvidia surround (which basically makes 3 screens work as ultra wide) issues with the HUD too.
 
Why just not take the resolution, and center anything HUD related in the middle of it?
That would solve the nvidia surround (which basically makes 3 screens work as ultra wide) issues with the HUD too.
I don't mind the HUD layout in 5120x1440, but menu items on the far left with settings cog on the far right is a pain.
 
Everything should be centered.
It's like watching a subtitles in a movie theatre and you're in the front row. You have to pan your head right to left just to see if you're using the correct slider.

And I'm pretty sure it is messing with the POV settings too, or we're using the wrong POV (horizontal versus vertical, I mean).

I have not tested 1.5.0.2 yet though I doubt the HUD got a new pass of development.
 
I don't mind the HUD layout in 5120x1440, but menu items on the far left with settings cog on the far right is a pain.
Have you not got a button assigned to the settings menu as I assume you are talking about having to mouse over to it.... ?
 
And I'm pretty sure it is messing with the POV settings too, or we're using the wrong POV (horizontal versus vertical, I mean).
Don’t know if you’ve solved the FOV, but I believe you need to use horizontal rather than vertical…..
 
Tobii support, rear brake glow, exhaust flames on more cars, sparks from bottoming out, fences receive aa, less popup, damage slows cars down, punctures, smoke, replays receive better AA and LODS also no smearing, better camera locations in replay, better sound in replays. Better FPS. Brands Hatch and Oulton Park.
 
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Tobii support, rear brake glow, exhaust flames on more cars, sparks from bottoming out, fences receive aa, less popup, damage slows cars down, punctures, smoke, replays receive better AA and LODS also no smearing, better camera locations in replay, better sound in replays. Better FPS. Brands Hatch and Oulton Park.
Exactly what Slimsey says for me too. I’d love some old tracks or track layouts from before the safety police got involved.. Oulton Park with the old knickerbrook and Brands with the blind Dongle Dell Chichane, Nordschleife from the 60’s, old Zandvort, Österreichring etc just to experience a little the risks those lads racing in the old days were taking knowing I’m not going to die in a fiery ball sat in a gaming chair in the spare room
 
Hi, I hope I'm not repeating what's already known.
While waiting for the next patches, which I assume are already scheduled, I'll mention a few things I'd like to see on this simulator, which I think will help improve its quality.

1. Mandatory options for the "PRO" lobby:
  • Aid NO​
  • Damage YES​
  • Penalties YES​
  • Driver view only in "cockpit" mode​
2. Damage to the front of the car reduces engine rpm by 50%, or instantly deflates at least one tire.
 
When making a pit stop would it be possible to have the fuel adjustment stop when adjusting it to left when it reaches none.
I have a voice command macro set in crew chief that will adjust the fuel,but everything has to be set at default,and it's only good for one pit stop unless you change the fuel setting back to default after the pit stop which means you have fiddle with the controls on the wheel or the keyboard which is not ideal while racing. Ultimately it would nice if we could control the pit stop with voice commands using crew chief.
 
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