The VR thread

Funnily enough, Ian tweeted on that very topic just a day or so ago.

Although most people look at raytracing as "shiny reflection", there is obviously way more to it than that. Realistic lighting, better shadows, the sort of things that make a scene 'believable'. Personally, I'm not that bothered about fancy reflections except in the rearview mirrors/cameras, or in photo mode, but for lighting and shadows, absolutely.

However

Even the most powerful current GPUs still struggle with this stuff in games that aren't trying to handle physics computations etc., so I do worry that the market for such, in an already niche market such as sim-racing, is going to be terribly small. Especially when faced with the usual battle cries of "a proper sim doesn't need nice graphics".
I pretty much agree with that: Reflections are good with what we have already. Shadows though, especially these of the armco, that are running 10 yards ahead of me - they could well use some improvement.

At the moment this is more a kind of curiosity in me - I would love to try this and see if I like it. Maybe raytracing + DLSS looks better than rasterised graphics. Maybe not.

Most games I remember I was not able to max out right after release. A few years later though... Look at PC2: I ran a GTX 1080ti (or GTX 970?) when it was released. Now I am on a 4090 and I can run PC2 with relatively high quality settings while my GPU is bored at 60% load. So even if at the moment there is no hardware that would be able to run it properly, it would be great to have these quality settings at hand in two, three or maybe four years.

Anyway, let´s stop this now. This is the VR thread, I didn´t want it to derail on page one. 😬
 
Look at what we thought were stunning graphics just 20 years ago. Honestly, if you showed me the graphics of today, back when Geoff Crammond's Grand Prix was around, I'd have accused you of witchcraft (you can insert the Arthur C Clarke quote here if you want!).

We do need a massive step-change in CPU and GPU tech though, as generational improvements (more so with CPU) have almost ground to a halt in the last few years. We need that big kick up the arse like Intel did going from Pentium 4 to Core 2 (and Core Quad), and that combined with a big uplift in GPU grunt could make even today's finest eye-candy look like the F1GP intro animation ;)

150 years? Nah.
Yeah you’re right. I remember those GFX of the games in that period, inc the 2 fps. So I won’t complain.
 
Could the VR users start listing their setups please?

Let's start with the basics:

PC configuration (MB, CPU. RAM, Overclocked yes / no, O/S)
GPU details
VR Headset (including connection method and what cable you are using)
Input method
 
i9-9900k (overclocked to 5GHz)
16GB DDR4
MSI RTX 3080 Suprim
Meta Quest 3
Fanatec CSW 2.5 with CSP v3 pedals and Thrustmaster h-shifter in a Trakracer ali-profile rig

Planning on upgrading the CPU and GPU this year. Providing the reviews don't peg it as a pile of crap, and the pricing is acceptable, I'll probably grab a Radeon 9070 XT next month and the Ryzen 3D wotsit CPU, with more and faster RAM later. Also tentatively exploring a DD base as an upgrade to my old CSW 2.5.
 
AMD 5900X PBO overclocked
64GB DDR4
MSI RTX 3080 Suprim
Valve Index Displayport
Simucube 2 Pro
Cube Controls F-Pro wheel
Asetek Invicta pedals
 
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i9-9900k (overclocked to 5GHz)
16GB DDR4
MSI RTX 3080 Suprim
Meta Quest 3
Fanatec CSW 2.5 with CSP v3 pedals and Thrustmaster h-shifter in a Trakracer ali-profile rig

Planning on upgrading the CPU and GPU this year. Providing the reviews don't peg it as a pile of crap, and the pricing is acceptable, I'll probably grab a Radeon 9070 XT next month and the Ryzen 3D wotsit CPU, with more and faster RAM later. Also tentatively exploring a DD base as an upgrade to my old CSW 2.5.
If, I hadn't bought all of the Fanatec hardware a few years ago which is still compatible with a lot of games and consoles with/without Drive Hub.

Personally, I would probably attempt to go down the Moza road now as for myself.
 
Specs are in my sig. I will soon update to a 9800X3D though and coming with that a new AM5-MB and some faster 32 GB of RAM.

My Meta Quest 3 is exclusively connected by usb-cable.
 
What's the difference in clarity and performance like from an Oculus Rift to the Meta Quest 3?
Massive. I went from a DK2 to the Quest 2 and it was a night and day difference. Much less of an uplift from Q2 to Q3 but was still a worthwhile upgrade IMHO, so jumping from a base Rift to the Q3 is going to be a big leap :)
 
What's the difference in clarity and performance like from an Oculus Rift to the Meta Quest 3?
HUGE!!! forgot the "GRID", all it's clear, and you can show and use your hands without controller, it's also a mixed reality headset, now i can watch movies on virtual theater with a clarity like a real screen, you can read subtitles without "glow effect". I use it for SPORT, with holographic trainer on my room, it's really outstanding for me.
 
But all it' not perfect and need to invest on accessories:

- A "elite strap" (i use the Kiwi Design 4K Boost with battery)

- A battery (on strap or other)

- Facial silicone for better comfort (need for sport)

My accessories:
KIWI design K4 Boost Sangle de... https://www.amazon.fr/dp/B0D4TGY2F2?ref=ppx_pop_mob_ap_share

Courroies dynamiques Meta Quest... https://www.amazon.fr/dp/B0CCZZHH33?ref=ppx_pop_mob_ap_share

Protection faciale en silicone... https://www.amazon.fr/dp/B0CD1CBF1P?ref=ppx_pop_mob_ap_share

Câble Meta Quest Link, USB https://www.amazon.fr/dp/B081SHD773?ref=ppx_pop_mob_ap_share

KIWI design Étui de Transport... https://www.amazon.fr/dp/B0DBTH45FX?ref=ppx_pop_mob_ap_share

For watch long movies:
INIU Batterie Externe, 20000mAh... https://www.amazon.fr/dp/B0DB895CWT?ref=ppx_pop_mob_ap_share
 
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