PostBox981
Well-known member
I pretty much agree with that: Reflections are good with what we have already. Shadows though, especially these of the armco, that are running 10 yards ahead of me - they could well use some improvement.Funnily enough, Ian tweeted on that very topic just a day or so ago.
Although most people look at raytracing as "shiny reflection", there is obviously way more to it than that. Realistic lighting, better shadows, the sort of things that make a scene 'believable'. Personally, I'm not that bothered about fancy reflections except in the rearview mirrors/cameras, or in photo mode, but for lighting and shadows, absolutely.
However
Even the most powerful current GPUs still struggle with this stuff in games that aren't trying to handle physics computations etc., so I do worry that the market for such, in an already niche market such as sim-racing, is going to be terribly small. Especially when faced with the usual battle cries of "a proper sim doesn't need nice graphics".
At the moment this is more a kind of curiosity in me - I would love to try this and see if I like it. Maybe raytracing + DLSS looks better than rasterised graphics. Maybe not.
Most games I remember I was not able to max out right after release. A few years later though... Look at PC2: I ran a GTX 1080ti (or GTX 970?) when it was released. Now I am on a 4090 and I can run PC2 with relatively high quality settings while my GPU is bored at 60% load. So even if at the moment there is no hardware that would be able to run it properly, it would be great to have these quality settings at hand in two, three or maybe four years.
Anyway, let´s stop this now. This is the VR thread, I didn´t want it to derail on page one.