
Happy new year, drivers! We have been hard at work since the holiday break, improving and taking in community feedback to address the most pressing issues.
This update delivers a range of improvements across visuals, performance, AI behaviour, penalty system, audio, and tracks. It focuses on clean-up, consistency, and long-standing edge cases, with refinements based directly on community feedback.
Graphics, Performance & Display
- Simplified and fixed VSync handling
- Frame rate limiter is now always available.
- Double and triple buffering options have been removed.
- Increased maximum frame rate limit to 180 FPS.
- Removed the “Off” option from the frame limiter.
- Added support for AMD FFX SDK 2.0, improving upscaling and performance compatibility.
Radar System & Race Awareness
- Radar System polished and optimised with smoother rotation
- More accurate proximity warnings
- Corrected vehicle length alignment (front-to-rear)
- Fixed issues where yellow flags and backmarker voice-overs could trigger from inactive cars in online sessions.
- Fixed issue where the radar could throw an error after pausing and restarting a session.
- Improved overall radar stability and accuracy, especially online.

Penalty System & Track Limits
- Major refinements to penalty detection and messaging
- Off-track penalties now require all four wheels to be on a non-drivable surface.
- Added clearer feedback messages: Under Investigation and No Further Action

- “Under Investigation” will no longer appear on the first lap of Practice or Qualifying.
- “Under Investigation” notifications now clear correctly when entering the pits.
- Improved penalty calculations
- Distance-gained factor is now clamped to prevent excessive penalties.
- Fixed cases where AI penalties could be assigned to incorrect track sections.
- Adjusted AI distance estimates using start marker spline distances.
- Fixed cases where pit lanes could be exploited without penalties on certain tracks.
AI Improvements
- Improved collision behaviour between player and AI cars.
- Reduced excessive sliding and brake locking on LMDh AI opponents.
- Improved tyre grip behaviour for LMDh AI opponents.
- Fixed brake and tyre heat spikes for AI opponents.
Audio Improvements
- Improved collision audio response.
- Attenuation tweaks to turbo and backfires.
- Added low-pass filtering to car-to-car scrape audio for improved realism.
Multiplayer & Stability
- Fixed crashes when accessing multiplayer with missing or invalid driver profile data.
- Fixed a crash when opening the driver profile menu with invalid profile entries.
- Speculative fix for broken multiplayer replay loading.
Career & Game Flow
- Removed hardcoded career length, allowing more flexible progression.
- Default session time changed to 10:00 AM with light rubbering.
- Updated French localisation for tyre compounds.
Vehicles
- Numerous fixes and improvements across GT and Group C cars.
Tracks & Environments
- Numerous fixes and refinements across many circuits.
- Additional environment improvements.
Input & Controls
- Fixed an issue where the pit limiter might not turn off automatically after rebinding inputs.
- Improved controller behaviour consistency across platforms.
General Fixes & Polish
- Fixed multiple crash scenarios across physics, audio, radar, multiplayer, and UI.
- Improved data validation and cleanup for collision and penalty systems.
- Numerous smaller stability, performance, and visual polish improvements throughout the game.
Thank you for your support. We hope you continue to enjoy Project Motor Racing.

