Kyalami Comes to Project Motor Racing

Tim Wheatley

Administrator
Staff member
Kyalami Grand Prix Circuit stands as a revered landmark in motorsport history. Established in 1961, Kyalami has evolved significantly over the decades, but its rich legacy—hosting an array of prestigious international racing events and witnessing numerous memorable moments—has solidified it as one of the world’s premiere motor racing venues.

 
Awesome circuit to race on. I'll never quite get to grips with the entry to T10, Leeukop, much like I never understand how to take T10/T11 (Portimao) at Portimao 🤪, but that won't stop me trying. Very happy to see this officially announced (y)
 
Awesome circuit to race on. I'll never quite get to grips with the entry to T10, Leeukop, much like I never understand how to take T10/T11 (Portimao) at Portimao 🤪, but that won't stop me trying. Very happy to see this officially announced (y)

Damn, that is a tough corner. I've sort of got 10/11 at Portimao down, at least you can see the entry...
 
Question for the devs:
How do you guys go about getting a new track into your game?

Like, do you have to physically visit the location in question in order to get the track scan data and reference imagery you need to re-create it, or do you have ways to do all that remotely? For example, racing game devs having access to a repository of sorts where you 'purchase' a track and it's related info for a set fee (buying circuit licensing, base scan data and reference images) then the artists set about modelling everything and turning it into a circuit.
 
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