It's a negative value based on the standard geometry.
As you lower the car and don't adjust anything else, you naturally get more -ve camber (generalised based on independent suspension)
That's how real cars work.
However, making one small adjustment on one angle and needing to re-adjust others is over-complicating the entire thing.
And probably why there were so many other issues up until now.
Focus on making the box handle correctly and FFB feel realistic, then worry about the other parts of the game.
<rant>
I would 100% take a locked setup and zero "per-car" FFB settings if it's been thoroughly tested and implemented as correct to a real car on that track. That is how each and every car should come to the user as the Default setup.
If you can't get the physics and baseline setup correct, then nothing makes sense.
ALL games are guilty of this (I can't speak of iRacing, I don't have access to it)
Example, I want to get into the new FG Falcon at Bathurst, and it feel "real"
But the gear ratios are all wrong, teh steering rack rate is miles off, and the FFB is horrible.
After hours of tweaking, it is "ok"
but like every car, you can cheat the understeer by just continue winding on steering lock and it goes around teh corners at almost any speed.
You do that in the real thing and too much lock has you into the wall every corner. they NEED to get the tyre slip correct.
</rant>
